I was contracted to do game design on this game.
Deathmatch Island, developed by Evil Hat Productions, is a Tabletop Roleplaying Game where players, who have no memory of how they got here, compete in a deadly game show on a series of islands, each with their own twist. Players must overcome some challenges together, but only one escapes alive.
My Contributions
● Designed a Built-Up Area (Did Not Deliver) and a Point of Interest (The Gap) for the Adrift Isle, featured in the game's Add-On
● Iterated on locations and mechanics given feedback from team members
● Helped organize meetings across time zones (CST and GMT) to facilitate collaboration between team members in the United States and England
Tim Hutchings (creator of Thousand Year Old Vampire) approached me in October 2023 and provided a brief of the project, then asked who I thought would be a good candidate to work with Evil Hat Productions on a TTRPG. I provided him a few names and indicated my interest. In November 2023, he approached 12 students(although only 10 accepted) between Bradley University and Manchester Metropolitan University with his proposal.
Over a couple of months, we created a uniquely themed island that fits within the base game's mechanics and fleshed out 14 locations. We worked through different time zones, where half the team was 6 hours ahead, and continually provided feedback.
We received feedback from Tim Hutchings and a developer of Deathmatch Island, Tim Denee, to strengthen our locations.