I do game design on this project.
You and another player are printers who have shennanined your last gins. Your owner is fed up with you and giving you one last chance to print this document correctly before they toss you to the curb. 

This project is a collaboration with Jacqueline Heisel. We are working together to develop two games: one about printer frustrations and the other around lighthouses. 

Current Iteration (as of 2/9/2025): 45
Paper Jam Iterations 1-10 (X)
Paper Jam Iterations 11-20 (N)
Paper Jam Iterations 21-23 (Z)
Paper Jam Iterations 24-45 (GJ)
My Contributions
Designed a Built-Up Area (Did Not Deliver) and a Point of Interest (The Gap) for the Adrift Isle, featured in the game's Add-On 
Iterated on locations and mechanics given feedback from team members
● Helped organize meetings across time zones (CST and GMT) to facilitate collaboration between team members in the United States and England
Tim Hutchings (creator of Thousand Year Old Vampire) approached me in October 2023 and provided a brief of the project, then asked who I thought would be a good candidate to work with Evil Hat Productions on a TTRPG. I provided him a few names and indicated my interest. In November 2023, he approached 12 students(although only 10 accepted) between Bradley University and Manchester Metropolitan University with his proposal. 
Over a couple of months, we created a uniquely themed island that fits within the base game's mechanics and fleshed out 14 locations. We worked through different time zones, where half the team was 6 hours ahead, and continually provided feedback. 
We received feedback from Tim Hutchings and a developer of Deathmatch Island, Tim Denee, to strengthen our locations.